2

Builder("Untitled", )
{
  Parts2(2,2,2, 1, 0, 0, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 3, 10, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 3, 3, 4, 10, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 4, 4, 5, 10, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 6, 6, 7, 10, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 7, 7, 8, 10, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 8, 8, 9, 10, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 9, 9, 9, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 13, 13, 13, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", stfcore.x)
  {
    Parts2(2,2,2, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-0.036630, 0.274726, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.923368, -0.244103, 0.294544, 0.032389, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.923368, -0.244103, 0.294544, 0.032389, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.923368, -0.244103, 0.294544, 0.032389, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.923368, -0.244103, 0.294544, 0.032389, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.892691, -0.265376, -0.363742, -0.019235, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.892691, -0.265376, -0.363742, -0.019235, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.892691, -0.265376, -0.363742, -0.019235, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.892691, -0.265376, -0.363742, -0.019235, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 13, 13, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", stfarmr.x)
    {
      Parts2(4,4,4, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.710313, -0.703886, 0.000000, 0.000000);
      Vector(-2.234432, 0.109890, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.568982, -0.731589, 0.373850, -0.035703, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.734285, -0.404524, 0.501896, 0.212807, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.734285, -0.404524, 0.501896, 0.212807, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.734285, -0.404524, 0.501896, 0.212807, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.734285, -0.404524, 0.501896, 0.212807, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.895685, 0.253837, 0.365056, 0.007128, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.895685, 0.253837, 0.365056, 0.007128, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.895685, 0.253837, 0.365056, 0.007128, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.895685, 0.253837, 0.365056, 0.007128, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.754002, 0.203250, 0.541138, -0.311994, -1.037576, 0.062880, 0.001782, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.754002, 0.203250, 0.541138, -0.311994, -1.037576, 0.062880, 0.001782, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.474226, -0.520228, 0.467999, -0.534275, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.474226, -0.520228, 0.467999, -0.534275, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.777700, 0.567298, -0.572740);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.489417, 0.006747, -0.011500, 0.871948, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.489417, 0.006747, -0.011500, 0.871948, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.489417, 0.006747, -0.011500, 0.871948, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.363629, 0.020287, -0.095471, 0.926417, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.409491, -0.008336, 0.019623, 0.912065, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.777700, 0.560142, -1.360036);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.493748, 0.006728, -0.011468, 0.869503, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.493748, 0.006728, -0.011468, 0.869503, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.372877, 0.020208, -0.095095, 0.922774, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.432050, -0.008240, 0.019398, 0.901603, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.777700, 0.553024, -2.143278);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.471973, 0.006821, -0.011626, 0.881510, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.382088, 0.020126, -0.094711, 0.919039, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.400396, -0.008373, 0.019709, 0.916092, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(-0.010806, 0.000000, 0.999900, -0.009088);
        Vector(0.741592, 0.567702, -0.528266);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.010806, 0.000000, 0.999900, -0.009088, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, -0.010806, 0.000000, 0.999900, -0.009088, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, -0.010806, 0.000000, 0.999900, -0.009088, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, -0.010806, 0.000000, 0.999900, -0.009088, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.010806, 0.000000, 0.999900, -0.009088, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, -0.010806, 0.000000, 0.999900, -0.009088, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, -0.024704, 0.869385, 0.493514, -0.001819, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, -0.024704, 0.869385, 0.493514, -0.001819, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, -0.024704, 0.869385, 0.493514, -0.001819, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.010806, 0.000000, 0.999900, -0.009088, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.105428, 0.898293, 0.426336, -0.013856, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.010806, 0.000000, 0.999900, -0.009088, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.002532, 0.764362, 0.644714, 0.009387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(-0.005298, 0.000523, 0.999963, 0.006729);
        Vector(0.741592, 0.560422, -1.329358);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, -0.008222, 0.872285, 0.488927, 0.001160, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, -0.008222, 0.872285, 0.488927, 0.001160, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.086738, 0.875340, 0.475528, -0.011357, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.005298, 0.000523, 0.999963, 0.006729, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.018933, 0.786472, 0.617140, 0.015517, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(-0.010805, 0.014919, 0.999790, -0.008926);
        Vector(0.741592, 0.553470, -2.094298);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, -0.024498, 0.892855, 0.449674, -0.001589, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.102759, 0.880741, 0.462061, -0.015293, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.010805, 0.014919, 0.999790, -0.008926, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.002874, 0.786328, 0.617719, 0.010129, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 1441);
        Quaternion(0.000000, 0.000000, -0.710313, -0.703886);
        Vector(-0.412880, 0.643610, -0.579718);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.042386, 0.000508, -0.669390, -0.741701, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 1, 1441);
        Quaternion(0.000000, 0.000000, -0.710313, -0.703886);
        Vector(-0.412880, 0.636942, -1.313260);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 2, 1441);
        Quaternion(0.000000, 0.000000, -0.710313, -0.703886);
        Vector(-0.412880, 0.629696, -2.110426);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 3, 1441);
        Quaternion(0.000000, 0.000000, -0.710313, -0.703886);
        Vector(0.471062, 0.643610, -0.579718);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 4, 1441);
        Quaternion(0.000000, 0.000000, -0.710313, -0.703886);
        Vector(0.471062, 0.636942, -1.313260);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 5, 1441);
        Quaternion(0.000000, 0.000000, -0.710313, -0.703886);
        Vector(0.471062, 0.629696, -2.110426);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.710313, -0.703886, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
    Builder("Untitled", stfarmr.x)
    {
      Parts2(4,4,4, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.720736, -0.693210, 0.000000, 0.000000);
      Vector(2.161172, 0.091576, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.659202, -0.674820, -0.329151, -0.041597, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.923581, 0.246619, -0.292409, -0.025973, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.923581, 0.246619, -0.292409, -0.025973, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.923581, 0.246619, -0.292409, -0.025973, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.923581, 0.246619, -0.292409, -0.025973, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.849686, -0.383826, -0.342249, -0.116520, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.849686, -0.383826, -0.342249, -0.116520, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.849686, -0.383826, -0.342249, -0.116520, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.849686, -0.383826, -0.342249, -0.116520, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.736685, -0.171983, 0.568485, -0.323329, 1.321046, -0.188712, -0.002270, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.736685, -0.171983, 0.568485, -0.323329, 1.321046, -0.188712, -0.002270, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.527810, -0.474999, -0.506851, 0.488769, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.527810, -0.474999, -0.506851, 0.488769, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.768024, 0.588584, -0.594218);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.445458, -0.005021, 0.007344, 0.895259, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.445458, -0.005021, 0.007344, 0.895259, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.445458, -0.005021, 0.007344, 0.895259, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.485074, -0.008475, -0.083162, 0.870469, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.391262, -0.007631, 0.030124, 0.919755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.768024, 0.557466, -1.393170);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.445458, -0.005021, 0.007344, 0.895259, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.445458, -0.005021, 0.007344, 0.895259, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.458766, -0.008611, -0.084501, 0.884488, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.386680, -0.007647, 0.030188, 0.921688, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.768024, 0.527410, -2.164816);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.436530, -0.005046, 0.007380, 0.899645, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.432050, -0.008740, -0.085765, 0.897720, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.363629, -0.007724, 0.030493, 0.931013, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(-0.000859, 0.000000, 0.999242, -0.038920);
        Vector(0.753186, 0.591450, -0.516806);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000859, 0.000000, 0.999242, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, -0.000859, 0.000000, 0.999242, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, -0.027558, 0.883514, 0.467427, -0.012485, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, -0.027558, 0.883514, 0.467427, -0.012485, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.027558, 0.883514, 0.467427, -0.012485, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, -0.000859, 0.000000, 0.999242, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, -0.000859, 0.000000, 0.999242, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, -0.000859, 0.000000, 0.999242, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, -0.000859, 0.000000, 0.999242, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.000859, 0.000000, 0.999242, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.124196, 0.917640, 0.377475, -0.004932, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.000859, 0.000000, 0.999242, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, -0.005829, 0.874420, 0.485013, -0.010883, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.004115, 0.000000, 0.999234, -0.038920);
        Vector(0.753174, 0.560590, -1.310466);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, -0.024684, 0.869194, 0.493531, -0.017922, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.024684, 0.869194, 0.493531, -0.017922, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.124867, 0.935141, 0.331455, -0.007609, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.004115, 0.000000, 0.999234, -0.038920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, -0.003482, 0.879231, 0.476152, -0.014871, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stfcov.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(-0.010806, 0.000000, 0.999184, -0.038918);
        Vector(0.774858, 0.529072, -2.118530);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.032133, 0.876343, 0.480595, -0.004320, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.129095, 0.928249, 0.348795, 0.005540, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.010806, 0.000000, 0.999184, -0.038918, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, -0.010589, 0.879078, 0.476558, -0.001758, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 1442);
        Quaternion(0.000000, 0.000000, -0.720736, -0.693210);
        Vector(-0.440262, 0.627554, -0.559446);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 1, 1442);
        Quaternion(0.000000, 0.000000, -0.720736, -0.693210);
        Vector(-0.440260, 0.594508, -1.407876);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 2, 1442);
        Quaternion(0.000000, 0.000000, -0.720736, -0.693210);
        Vector(-0.440260, 0.563910, -2.193458);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 3, 1442);
        Quaternion(0.000000, 0.000000, -0.720736, -0.693210);
        Vector(0.534592, 0.627554, -0.559442);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 4, 1442);
        Quaternion(0.000000, 0.000000, -0.720736, -0.693210);
        Vector(0.554250, 0.594660, -1.403958);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", )
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 5, 1442);
        Quaternion(0.000000, 0.000000, -0.720736, -0.693210);
        Vector(0.534596, 0.562686, -2.224886);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.000000, 0.000000, -0.720737, -0.693211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
    Builder("Untitled", stfbur.x)
    {
      Parts2(2.6,2.6,2.6, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.052662, 0.970624, 0.463726);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.983116, -0.182986, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.999685, -0.007061, 0.003569, 0.023838, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.999685, -0.007061, 0.003569, 0.023838, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.999685, -0.007061, 0.003569, 0.023838, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.999685, -0.007061, 0.003569, 0.023838, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.983116, -0.182986, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.983116, -0.182986, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.983116, -0.182986, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.983116, -0.182986, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.983116, -0.182986, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.932933, -0.359733, -0.015159, 0.000558, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.964043, -0.265330, -0.014475, -0.003577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.964043, -0.265330, -0.014475, -0.003577, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stfbur.x)
    {
      Parts2(2,2,2, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.018316, -0.494506, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.999536, 0.029859, -0.003851, 0.004494, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.970450, 0.241301, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
  Builder("Untitled", stfcored.x)
  {
    Parts2(2,2,2, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-0.054946, -0.494506, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.996415, -0.084421, -0.002511, -0.004898, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.988081, -0.138626, 0.066895, -0.002075, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.988081, -0.138626, 0.066895, -0.002075, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.988081, -0.138626, 0.066895, -0.002075, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.988081, -0.138626, 0.066895, -0.002075, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.943629, -0.263131, -0.197018, -0.038862, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.943629, -0.263131, -0.197018, -0.038862, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.943629, -0.263131, -0.197018, -0.038862, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.943629, -0.263131, -0.197018, -0.038862, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.996415, -0.084421, -0.002511, -0.004898, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.996415, -0.084421, -0.002511, -0.004898, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.988863, -0.148676, 0.006333, 0.002211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.988863, -0.148676, 0.006333, 0.002211, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", stflegl.x)
    {
      Parts2(2,2,2, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.970696, -1.117216, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.969498, -0.206961, -0.082427, 0.102206, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.974068, -0.188788, -0.024678, 0.122236, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.974068, -0.188788, -0.024678, 0.122236, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.974068, -0.188788, -0.024678, 0.122236, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.974068, -0.188788, -0.024678, 0.122236, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.885757, -0.160988, -0.393274, 0.186689, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.885757, -0.160988, -0.393274, 0.186689, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.885757, -0.160988, -0.393274, 0.186689, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.885757, -0.160988, -0.393274, 0.186689, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.969498, -0.206961, -0.082427, 0.102206, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.950680, -0.234019, 0.114783, 0.168125, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.959203, -0.215800, -0.059485, 0.172687, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.959203, -0.215800, -0.059485, 0.172687, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stflegr.x)
    {
      Parts2(2,2,2, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-1.043956, -1.135532, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.969516, -0.193086, -0.089997, -0.121069, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 3, 10, 0, 0, 0.934056, -0.308145, 0.137021, -0.117523, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 10, 0, 0, 0.934056, -0.308145, 0.137021, -0.117523, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 5, 10, 0, 0, 0.934056, -0.308145, 0.137021, -0.117523, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.934056, -0.308145, 0.137021, -0.117523, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 10, 0, 0, 0.966062, -0.179324, -0.145986, -0.115136, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 10, 0, 0, 0.966062, -0.179324, -0.145986, -0.115136, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 9, 10, 0, 0, 0.966062, -0.179324, -0.145986, -0.115136, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.966062, -0.179324, -0.145986, -0.115136, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.969516, -0.193086, -0.089997, -0.121069, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.939888, -0.279750, 0.091791, -0.172991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.953660, -0.246279, -0.074483, -0.155986, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 13, 30, 0, 0, 0.953660, -0.246279, -0.074483, -0.155986, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
}
